Questree turns your goals into a meaningful game, so today's small action counts toward the thing you actually want.
Coming to iPhone this winter. One email at launch, nothing else.
How it works
It starts with the questions no app has asked you. What do you actually want? And what keeps getting in the way?
Health · Level 1
Work · Level 1
Pick the one thing that matters this year. Everything else points back to it.
Small weekly quests, each tied to the goal it serves, so ten minutes doesn't feel like nothing.
Health, social, growth, work. Watch each area level up as the days add up.
Miss a day? Nothing breaks. Coming back is the win.
of people quit a gamified habit app within four weeks. The novelty is the product.
of habit attempts collapse before 60 days. Points and streaks alone don't make things stick.
The points connect to nothing you care about, so you quit. Questree flips that: every point you earn is tied to the one thing you actually want.
Sources: Gamification Hub retention synthesis (2026); University of Rochester SDT lab.
I'm Ryan. I have a good job. I'm not lazy. I know exactly what I should be doing, but the moment a task gets boring or life gets hard, I escape to anything but the thing. My perfect Notion system lasted three days. Habitica felt like a chore. And after one bad week, whatever had stuck fell apart.
No tool ever asked why do I keep escaping? Questree is for the person who already knows, already cares, and keeps stopping anyway. It's my first app, and I'm building it because it didn't exist. Join early and you shape what it becomes.
— Ryan
Questree is coming to iPhone this winter. Join the waitlist and you get:
First access on launch day
Your answer shapes what we build first
Free. One email at launch. Unsubscribe any time.
P.S. You already know what you want to do this year. Stop bouncing off systems built for someone else and try the one that starts with you. Join the waitlist.